![]() ![]() Changes since Beta 2: Officially deprecate NTLMv1 proxy auth method in 2.6. This is a release with some major new features and currently in beta (you can also download the stable release should you require it). For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository. The OpenVPN community project team is proud to release OpenVPN 2.6rc1. ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ![]() ReShade features its very own shading language and compiler, called ReShade FX. Other parameters in this window apply system-wide to all branch reflectors, existing or new. NET Framework 4.6.2 or higher installed is required. You can download this software free of charge from Microsoft. ![]() ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and. ![]()
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